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Xtro 2
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Posted - 2004.12.21 23:11:00 -
[1]
Originally by: flummox Edited by: flummox on 20/12/2004 17:16:18
possible issue:
check new HP againts sentry gun effectiveness to prevent a free day of empire-ganking. make sure sentries take out perps with th e desired efficiency...
Gank What Exactly? with the new stats, i doubt anyone will die, with those figures, just being sat on autopilot with hardeners/shield/armour boosting away and even if webbed/scram'd at a gate, they will still make it through. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
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Posted - 2004.12.21 23:11:00 -
[2]
Originally by: flummox Edited by: flummox on 20/12/2004 17:16:18
possible issue:
check new HP againts sentry gun effectiveness to prevent a free day of empire-ganking. make sure sentries take out perps with th e desired efficiency...
Gank What Exactly? with the new stats, i doubt anyone will die, with those figures, just being sat on autopilot with hardeners/shield/armour boosting away and even if webbed/scram'd at a gate, they will still make it through. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.12.21 23:28:00 -
[3]
Possible new system/increase in hitpoints:
Increase all stats by roughly 3x their current stats with the small changes below.
Gallente should be given a better amount of armour than amarr, for the simple fact that the amars ships can sustain that tank longer with their superior cap. Giving the gal pilots more armour than amarr would give them a larger buffer zone with which to use then turn off their repairers to save on cap usage.
Same for Minmatar & caldari, caldari would be able to sustain their shields longest, but give the minmatar a larger shields buffer, again due to their inability to excel at that particular system.
This would give minmatar and gallente higher base stats in armour/shields respectivly, but they retain their difficulty in sustaining those tanks due to cap/slot problems and the amarr and caldari retain their ability to sustain their tanks for a longer time but with lower base stats. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.12.21 23:28:00 -
[4]
Possible new system/increase in hitpoints:
Increase all stats by roughly 3x their current stats with the small changes below.
Gallente should be given a better amount of armour than amarr, for the simple fact that the amars ships can sustain that tank longer with their superior cap. Giving the gal pilots more armour than amarr would give them a larger buffer zone with which to use then turn off their repairers to save on cap usage.
Same for Minmatar & caldari, caldari would be able to sustain their shields longest, but give the minmatar a larger shields buffer, again due to their inability to excel at that particular system.
This would give minmatar and gallente higher base stats in armour/shields respectivly, but they retain their difficulty in sustaining those tanks due to cap/slot problems and the amarr and caldari retain their ability to sustain their tanks for a longer time but with lower base stats. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.12.22 01:34:00 -
[5]
A smal suggestion would be that if ships are made tougher to kill then reduce the maximum amount you can payoff in insurance, or make the sums higher.
Id be happy if you were unable to have 100% coverage, perhaps only go as far as 70% payback coverage.
Otherwise it all looks like a pointless beefup to fleet combat that is too laggy to sustain or be playable anyways and a massive kick in the teeth (again) to pirates trying to hunt or gank. (i mean why even bother to take the sec hits for a nigh impossible kill) __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.12.22 01:34:00 -
[6]
A smal suggestion would be that if ships are made tougher to kill then reduce the maximum amount you can payoff in insurance, or make the sums higher.
Id be happy if you were unable to have 100% coverage, perhaps only go as far as 70% payback coverage.
Otherwise it all looks like a pointless beefup to fleet combat that is too laggy to sustain or be playable anyways and a massive kick in the teeth (again) to pirates trying to hunt or gank. (i mean why even bother to take the sec hits for a nigh impossible kill) __________________________________________
Hell is nothing more than an office with fluorecent lights. |
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